The first way - you are already familiar with the universe, you know all or most armies and have a preference for any of them. Everything is simple here - choose what you are familiar with and what the soul is for.
The second way - you have no idea about the universe, armies, and in general what it is. In this case, choosing something will be difficult. To begin with, I would advise you to nevertheless get acquainted with the literature related to this universe. It can be fiction books, and Wikipedia articles, for example, and the so-called “Fluff Bible” is a good thing that has gathered together brief information on fractions. After that, you can go directly to the selection.
The third way - you know the universe, you know one or two armies or none at all (although it’s hard to imagine). This is where the fun begins. We are starting to choose. I suggest based on these criteria: appearance, style of play, variety of lineup and personal preferences. You can also add to the list or remove something that is not critical for you. And now a little more.
1. Appearance. It's pretty simple here - we take and look. On art, on painted miniatures, on army paint schemes and their significance. Fortunately, the variety here is more than enough. If you like the look, then most likely the rest will also be to your taste.
2. The style of the game. Here it will already be necessary to dig a little deeper. Most armies are predisposed to a particular style of warfare. This, for example, is an oncoming green wave of orcs or a regiment of guards entrenched in positions, fast and maneuverable eldars, or space marines falling on the enemy’s head. But almost any army can play in different ways. I have seen both orcs meeting the enemy with a wall of fire, and tau motorized rifle units. But this approach is already for experienced players trying to surprise an opponent on the battlefield - something like “Look as I can.” For starters, we are interested in what the army is initially predisposed to. This is where our literary (and not only) knowledge of the universe comes in handy. Everything is very simple - both in the book and on the table (but this only applies to the style of warfare).
3. The lineup. This, in essence, is the variety of models of one army or another. Everything is as simple as that. The easiest, fastest and most free way to familiarize yourself with the model range is the Games Workshop website. We go in, select the tab and look. If you want as much variety as possible in your army - please, your choice is in favor of armies with a large lineup. A supporter of the charter and military severity - also please, to you as a guard or a space marines. But I warn you right away, it’s hard to master assembly and painting a dozen other almost identical models.
4. Personal preferences. Well, there’s nothing special to add.
That's about such criteria, I chose the first army for myself. I recommend going through this list with all the armies. For convenience, you can even make a sign.
But remember - this is your choice.
Warhammer 40,000: start
41 century. A million different worlds with their inhabitants. Space technology, bioengineering, travel in hyperspace. And the eternal war in the name of the ancient Emperor sitting on the Golden Throne.
The atmosphere of Wargame "Warhammer 40,000" is fascinating. This is not just a toy-table. This is a game for real fans who are keen on strategy and tactics and are ready to lead miniature troops into a new battle.
The main goal of the game is to lead your army to victory. You can play historical battles, which are narrated by the plot of literary digressions in the Codes or art books. And you can create an unwritten history of the world when actions that change it take place right before your eyes.
Warhammer 40K is a turn-based tactical strategy in which you have to think a lot, calculate your actions in advance, so if you have a goal to pump these skills at home, the game will help you with this.
Player categories, number
Fans of the Warhammer 40K series of games prefer to play one on one, less often the team against the team. But the team is still responsible for one of the armies and actually works as one person. You can play with three armies on the table, creating military alliances (of course, given the nature of the race).
It is possible to divide wargamers into two conditional groups according to their degree of involvement. Some are ready to play from time to time, do not bother with painting miniatures, and from the game literature they read only a brief (200 pages) instructions attached to the starter kit. Others spend years creating their own army, thoroughly know the history of the world, and constantly monitor changes in the rules.
Packaging, design, localization
Miniatures of Warhammer 40K are sold in small units and single figures. The average height of the thumbnail is 28 millimeters. Figures are made on a scale of 1:64. They are made from different materials. Games Workshop's official miniatures are cast from the primarchium, which consists of tin, antimony, a small amount of copper. There are plastic replicas.
Separately, you will have to purchase codes. Unfortunately, most of them exist only in English. For example, the tyranid code for Warhammer 40,000 in Russian is only for the 6th edition, already outdated. The latest versions of the rules are dated 2017 - this is the 8th edition. For the same reason, the slang of the players is based on English words, and it’s very difficult to watch a game in reality or in a video review with no habit.
You can also buy a starter kit to play Warhammer, where there will be a minimum of everything you need. In fact, each player has his own unique army. It may contain necrons, mechanical warriors created from the necronty race, raise their banners tau empire or shout “Waaagh!” Orcs.
You should start with the choice of a roster (a list of your units), the army that is most attractive to you in character, appearance and combat performance. An indispensable condition is the study of the relevant Code.
Before the first game, miniatures must be collected and painted in accordance with the Code. One unit is thus prepared for several weeks. Assembling and painting the figures has long spilled into a separate hobby, and 80 percent of those who do it just do it to enjoy the process, collectibles or for sale. In practice, it is quite possible to play with unpainted models.
You also need a playing field - a flat map or, more often, three-dimensional landscape elements (buildings, hills, swamps and other scenery, in other words, terranes).
The battle begins with the formation of a detachment and the arrangement of figures on the field. The squad is accumulated for a certain number of points, which is agreed in advance. Each "soldier" is different. The most popular format is 1850 points, for which you can collect quite large combat-ready units, and the game will feature characters for different tactical tasks.
But sometimes a limit of 8 or 12 thousand points is set, and such a battle can last several days. From the format of 200-1000 points, the new “Warhammer”, starting from the 7th edition, almost refused, it is suitable only for very short or training fights.
A move consists of several phases.
The results of the hits depend on the rolls of the cube, the characteristics of defense and attack, the firing range. In the rule books for each unit there is a separate map table with a description of its characteristics in a numerical value. A character can shoot only at those goals that he sees from his point. Shelters provide additional protection.
Hand-to-hand combat phase
Assault squads usually perform here. They move the attack to a distance of 6 inches and, if they are no further than 2 inches from the opponent, enter the battle. Those who end up with more injuries do a Leadership test and, if failed, step back a few steps.
It is necessary to capture and hold important points on the map, points are given for each. Points also brings the achievement of secondary goals identified in the mission. The victory will be brought by the complete defeat of the enemy, his flight or advantage by points. As a rule, a battle takes a limited number of moves (5-6), after which points are counted.
How to play as a Space Marine
Consider, for example, a game battle involving the Order of the Space Marine. Oppose them will be necrons (necrons). The defense of the planet will be led by a detachment of paratroopers from the Order of the Ultramarines. The battles and orders of “Space Wolves”, “Blood Angels” or “Raptor” with the opposing forces of Chaos and obliterators would take place on a similar principle.
Constructing Space Marine Troops
At the Space Marines in the center of the table is a heavy tank "Predator". A scout squad uses covert penetration from the right flank, five have sniper rifles, one has a rocket launcher. Five more scouts are secretly advancing from the left flank - four with rifles and one with a rocket launcher.
In reserve are the elite of the army, veterans of the first company with heavy machine guns, stabbers. The main strike force is the assault terminators of the Space Marine, four with shields and hammers, three with claws. A warlord, the master of purity of the Ultramarines Kasius, goes into battle with them.
Five devastators are sitting on the fortifications - the most heavily armed squad, leading powerful fire over long distances. They are armed with missile launchers, but among them there are no those who are clothed in the Centurion armor protection - it is too valuable. Also on the field there is a heavy armored personnel carrier of the Chimera class.
Building Necron Troops
The descendants of the necrontiers expose the following troops. The cavalryman is a destroyer lord, armed with a spear, a scythe and a resurrection ball. He also has brain-biting bugs - nanobugs that, when in contact with the enemy, creep into his brain and force him to commit suicidal acts. Its armor plating increases protection.
Next to the leader are seven Praetorian servitors — elite caterpillar cybernetic warriors. They have a frequency gun for shooting equipment and organics. They are supported by a platoon of three heavy and three light destroyers.
Infantry - two units of ten necron warriors, one of which sits in a bunker, and the second is under the guise of ruins. Powerful fire support against enemy combat vehicles - two Doomsday Arks.
The first move of the Space Marines
The landing capsule lands on the battlefield next to the necrons. The paratroopers go out, are divided into two groups and begin to attack. With a successful shot, one Ark is destroyed, the second is scouted from the right flank by a shot from a rocket launcher. The ark explodes, and under the hail of fragments one of the enemy’s light destroyers dies.
On the left flank with a shot, the Predator delivers two heavy destroyers, the third is scouts who finish off with three shots from sniper rifles. The armored personnel carrier begins to advance forward to bring the soldiers into close combat. Ravagers bombard the bunker with missiles, but they fail to break through the defenses.
The first move of the necrons
The remaining destroyers shoot and kill one of the veterans, make a leap forward and kill another in hand-to-hand combat. A detachment of infantry shoots space marines in the back with Gaussian rifles and kills one soldier - eight out of ten shooters miss. The Praetorians with the leader hide behind cover and prepare to attack the armored personnel carrier.
Ultramarines do not perform as well as they did last turn. It is possible to kill one destroyer and put the second to flight. Instead of a melee attack from dispersal, paratroopers begin to shoot at necrons from small caliber and kill only one.
A missile attack and a shot from a tank at a bunker again end in nothing. Scouts from the right and left flanks fire at the lord and praetorians and also miss. Also does not bring results from a flamethrower.
Terminators go to close combat on the lord and his entourage, but one dies as a result of a counterattack. It is possible to kill four Praetorians - two of whom the Lord immediately resurrects.
Necron warriors from the left flank kill two veterans with a successful volley. Shooting from a bunker damages an armored personnel carrier. The cavalryman challenges Kasius, suppressing his will and injury. At the same time, all Praetorians perish at the hands of the terminators.
The Space Marine makes a plasma shot, as a result, only five ordinary Necron warriors survive. Scouts miss again. Shots manage to bring down the roof of the bunker, filling up with debris some of the necrons inside, some of which immediately rises and shells the armored personnel carrier.
Terminators fight with the lord, one dies from the Necron spit. The rest successfully resist brain-biting bugs, and space marines destroy the lord. Another veteran is shot dead on the left flank.
Who should play
Check out Warhammer 40,000 if you wanted to defend the planet with a squad of Space Marines from an incredibly powerful adversary and his deadly weapons. The ship will bring you to the very heart of the war, and you will have to engage in an exciting battle.
“Warhammer” needs players who can break through complex rules, understand the intricacies of the confrontation, the features of various weapons, and the characteristics of different branches of the armed forces.
You should not play if you do not want to understand complex rules and carefully move miniatures around the table with thoughtful pedantry. This game requires a lot of attention and significant time and material investment.
The main games of the cycle
All games in the series cannot be listed. A lot of scenarios for battles were released, for each mission, a number of starting sets with miniatures, card games, computer games. Basically they are available only in English, but you can also find Russian localization.
We will provide a small list of games that should be paid attention to fans of the setting.
Starter kits for 7 and 8 editions:
* “Warhammer 40,000: Know No Fear (Unaware of Fear)” and “Warhammer 40,000: First Strike” - space marines against the warriors of Nurgle,
* "Dark Imperium Warhammer 40,000 (Dark Imperium)" - a new round in the history of the Imperium,
* "Warhammer 40,000: Dark Vengeance" - a battle between the Dark Angels and the Chaos Space Marines.
* “Warhammer 40,000: Conquest” - more than two hundred cards and seven factions are available: Space Marines, Imperial Guard, Orcs, Chaos, Eldar, Dark Eldar and Tau.
* "Warhammer 40,000: Horus Heresy (Horus Heresy)" is a collectible game, two factions are represented - Loyalists and Traitors. Some cards are very rare.
* "Space Hulk: Death Angel" - space marines against tyranids.